7. Augmented reality (AR) and virtual reality are top of mind
The metaverse, a network of 3D worlds, is here, and edtechs are beginning to create immersive experiences for students.
According to HolonIQ, by 2025, spend on AR and VR tools is projected to increase to $12.6B, double the expected spend on AI and ML. In education, AR can introduce virtual elements to real-world scenarios to encourage student engagement